Gamification of the hand rehabilitation process using Leap Motion and Arduino based devices
Author: Damir Kanatpek
Abstract
We live in the era of digital technology, so the implementation of IT solutions in other spheres of activity remains relevant. Today almost all processes use IT-technologies. The use of IT technologies in medicine is not uncommon. But it is not often that one sees the field of medicine apply game elements. Today's technology allow us to create our own game products, which then can then be implemented in other processes. This project aims to to study the term "gamification", its influence on rehabilitation processes, as well as as well as to study the tools of gamification and game products used in the field of medicine. In this work, we propose a A gamified solution for the hand rehabilitation process that involves the interactions between the Leap Motion controller and the Arduino.
Purpose:
To increase the efficiency of the hand rehabilitation process with Leap Motion and Arduino through gamification.
Objectives:
to investigate methods of hand function recovery;
to study the concept of "gamification" and its features;
to study Leap Motion technology and its possibilities;
design and construction of a mechanical arm based on Arduino;
combining the two technologies for rehabilitation purposes.
Hypothesis:
Motivation is the "Driving Force" that pushes A person to perform certain tasks. It is hypothesized that as a result introducing game elements, the level of motivation to performing restorative exercises and will improve the activity and the effectiveness of the hand rehabilitation process.
Relevance:
Mankind since ancient times to the present day has been in search for new methods and solutions to improve health and quality of life. Therefore, it will always be relevant to come up with new ideas and solutions, contributing to the development of the field of medicine.
Novelty:
It's not often that you see the use of playful elements. Modern technology allows us to create our own game products, which can then be implemented in other processes. In this work, we propose a solution for the process of of hand rehabilitation, which includes an Arduino-based game platform, working in conjunction with a virtual reality tool called Leap Motion. Since games appeal to people in a variety of ways, why not Why not use them as a key element in the process of recovery? In some cases, it's a more effective method than traditional therapy.